Team

Kallisti Games is a team of proven industry subject-matter experts, led by a publishing executive with 2 decades of experience in independent games, platform relations, product design, marketing and distribution. We operate as a small, focused collective sublabel under Akupara Games, who we work with as co-publisher for legal, finance, biz dev, QA, localization and occasionally porting support.

We believe strange little games still deserve boring spreadsheets — and that both can coexist peacefully.

The Team

Alyssa Kollgaard (any/all)

Founder and Studio Head

Alyssa has worked in games for 2 decades and specializes in production, publishing, marketing, biz dev, and company culture.

She has worked across AAA and indie publisher, third and first party development studios for companies such as Insomniac Games, THQ and Cold Iron Studios on PC, console, VR and mobile games for both licensed and original IP.

Additionally, Alyssa is the COO of Akupara Games and founder of Publisher Pathfinder. They are also an industry mentor, advisor and consultant for teams like Delirium Factory, Endless Adventures, Super Studios and more.

Nicholas Armstrong (he/him)

Head of Marketing

A marketing and brand expert that has worked across the industry. From platforms to AAA and indie, from go-to-market and product launches to retention and acquisition.

Loves to dive into projects and products and find the right market fit for the right product.

Throughout his career, Nicholas has worked for companies such as NCSoft, Larian Studios, Cold Iron Studios and PlayStation, and is now providing his expertise to the indie space.

Ian Scott, TheRetroRunner (he/him)

Head of Community

The Retro Runner is a veteran speedrunner who holds the current any% and low% world records for Ninja Gaiden for the NES. He has put in countless grind time into speedrunning many other games including Mega Man X, Super Ghouls and Ghosts, and many more.

He also creates video game music covers that feature rock and metal influences with a virtuoso guitarist perspective.

Mike Shanks (he/him)

Lead Artist

A versatile senior/lead 2D artist with over 10 years in the games industry, he has created original characters, environments, weapons, props, marketing art, and visual style guides across console, PC, mobile, and tabletop games. Passionate about solving creative challenges and building immersive worlds, Mike thrives in collaborative environments where he can help develop innovative visual solutions that elevate both the art team and the player experience.